Processing is an open-source flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology.
Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. As well as this, it also has a graphical user interface for simplifying the compilation and execution stage.
The Processing language and IDE were the precursor to numerous other projects, notably Arduino, Wiring and P5.js.
During my first year of studies I have been introduced to processing, however I never explored it’s potential on game creation. This is why it is interesting for me to explore its functionalities on another level.
With Processing posibilities are almost endless. There are many different areas in which it can be used and the amount of creative installations which are build with completely different purposes and tools – are the confirmation of my statement.
There are many examples of games which are made with processing – https://www.openprocessing.org/curation/25/
There are also shooting games made with processing:
